Changelog
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Fix / Tweak
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- Dream Room 3D: new game — full 3D room decoration using three.js with real-time lighting, shadows, and orbit camera
- Chromatic removed from catalogue
- Game catalogue is now the front page — KoKoKo Closet removed (now a standalone app)
- Server has zero external dependencies
- Time tracker removed (now a standalone app at clockpunch.app)
- Monster Survival: new Super Tank monster (hexagon, 6 HP, very slow) appears from wave 10
- Monster Survival: reworked spawn rate — slower ramp early on, accelerating over time with no hard cap
- Dream Room: real 3D furniture rendering with front faces and side panels
- Monster Survival: rebalanced wave progression — allies at wave 4, dashers at wave 3, tanks at wave 6, walls at wave 7
- Monster Survival: tanks move slower (speed mult 0.45 → 0.35)
- Monster Survival: mobile players move 35% faster with touch joystick
- Monster Survival: tanks are now slower (speed reduced from 60% to 45% of base monster speed)
- Monster Survival: bombs now reduce tank HP by 1 instead of instant-killing them — a full-health tank requires 3 bomb hits to destroy
- Monster Survival: bombs now detonate one at a time instead of the full stockpile, with 50% larger blast radius
- Monster Survival: repaced wave progression — dashers at wave 2, allies at wave 3, tanks at wave 4, walls shrink at wave 5
- Monster Survival: wave announcements now show feature hints (e.g. "Dashers incoming!", "Allies unlocked!")
- Monster Survival: fixed tank HP not visibly decreasing — cooldown now applies at all HP levels so allies deal incremental damage properly
- Monster Survival: reduced ally pushback on tank hits so allies maintain orbit engagement instead of breaking off and re-chasing
- Monster Survival: slowed arena wall closing speed (base 3.5→2.0 px/s, acceleration 0.15→0.08) for better playability with independent walls
- Monster Survival: dashers are faster and dash more frequently, flanking tangentially around allies to reach the player
- Monster Survival: arena walls now close independently — bombs only reset the walls within blast radius, showing which walls were reset
- Monster Survival: high scores reset for new wave pacing balance
- Catalogue: added search bar — filter games by typing name or keywords
- Dream Idol: added interactive sound effects — soft clicks on style/color selection, sparkle arpeggio on Random, and ascending chime on Save
- Monster Survival 3D: added ambient background music — retro space drone pad with pentatonic arpeggios, tempo accelerates over 2 minutes
- Monster Survival: added 3 distinct monster types — Normal (star), Dasher (triangle, bursts of speed), and Tank (pentagon, 3 HP)
- Chromatic: added 6 bonus levels (19–24) — Crossfire, Serpentine, Precision, Nexus, Pinwheel, and Chromatic Master
- Server: high score API hardened with name validation, rate limiting, and blank-name cleanup
- Ambient background music added to Dream Idol, Dream Room, Block Builder, and Cascade — all with toggle buttons and keyboard shortcuts
- Catalogue: favorites system, "What's New" section, Controls Reference overlay, favicon, and accessibility improvements
- Chromatic: enhanced layered music, Dream Room: undo/redo system
- Cascade: added Cloud and Lightning elements with weather cycle (steam → clouds → rain → lightning)
- Cascade: added Smoke and Mud elements, reaction discovery tracker (34 reactions total)
- Cascade: reaction guide (H key), improved element interactions, chain explosions
- Monster Survival: added pause/resume (P key / Escape / button)
- Block Builder: undo/redo, level select with progress tracking, celebration effects
- Chromatic: undo/redo with move counter and per-level best-moves tracking
- Removed classic replica games (Snake, Breakout, Minesweeper, 2048) to focus on original titles
- Monster Survival 3D: interactive object guide, how-to-play screen, tuned collision radii
- Catalogue: category filter bar, mobile responsiveness, changelog page
- Tuned Monster Survival arena shrink speed and visibility
- Improved Monster Survival 3D speed display and radar placement
- Fixed Monster Survival 3D black screen from duplicate const declaration
- Added pitch tilt, wider FOV, less drag, and screen effects to Monster Survival 3D
- Added Monster Survival 3D — Elite-inspired wireframe 3D space shooter with quaternion rotations
- Added Cascade — interactive particle sandbox with 11 elements
- Added Chromatic — light beam puzzle with mirrors and color mixing (18 levels)
- Monster Survival: added wave system, shrinking arena, high scores
- Monster Survival Online: added mystery boxes, ally HP system, neutral monsters
- Idol Online: added Rock Paper Scissors mini-game, friends system, auto-reconnect
- Dream Room: added save/load slots, PNG export, furniture tints
- Dream Idol: enhanced realism with gradient shading, detailed face rendering
- Global player name input on catalogue page
- Fixed frame-rate-dependent movement in Monster Survival (dtF normalization)
- Fixed mobile controls overlapping game area in Monster Survival
- Added Idol Online — multiplayer chat room with Dream Idol characters
- Added Monster Survival Online — 2-player PvP arena
- Added Dream Idol — fashion dress-up character creator
- Added Dream Room — pseudo-3D room decoration
- Added Block Builder — building puzzle with shaped pieces
- Added Monster Survival — survival action game
- Initial release of SOS Games catalogue